Below is the longest animation endeavor I've ever accomplished! When I was 12 years old, I was messing around in front of the camera when my family was decorating the Christmas tree and I made a pickle sing one of the carols that was playing in the background. Thus began a weird tradition of "the Singing Pickle" that made an appearance each Christmas season. And today, for the first time, he makes an appearance in animated form as part of my family Christmas Eve talent show. Enjoy!
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Dec 24, 2020
Dec 23, 2020
Deities of Hearth: Artifacts
Among the legendary magic items of Hearth, none are more renowned than the possessions of the gods themselves. These artifacts embody divine will and the power of the Pentatheon. Where they appear, these weapons change the tide of wars and the course of history.
Typically a deity bestows their weapon only on a favored champion or devotee. Depending on the champion’s piety score, the mortal can tap into hidden properties of the weapon. Alternatively, those who don’t worship the weapon’s divine owner often find themselves cursed for their lack of proper devotion.
EDIT 2023: AI art illustrations added!
Dec 22, 2020
Deities of Hearth: Lawbringer
Lawbringer
God of Order
Lawbringer is an ambiguous, androgynous god of absolute order, the deity of cities, civilization, technology, crafting, and nobility. Lawbringer does not care for mercy or circumstance: only justice and equality. Lawbringer is the patron god of judges, kings, and those who crave justice, or sometimes even vengeance, and are sometimes called even to settle disputes among the gods or devils. Lawbringer finds beauty only in straight lines and hard angles, never in shades of gray or in wavering. Lawbringer is also the god of fire, which refines metals and turns the wood of the wilds into warmth and light for civilization.
Lawbringer is depicted as a bald, androgynous being with brassy skin holding scales in one hand and a hammer in the other, wearing a robe with geometric symbols across it.
Dec 21, 2020
Deities of Hearth: Deepwarden
Deepwarden
God of Death
Deepwarden is the god of the ocean, darkness, treasures beneath the earth, secrets, and death. He is the overseer of dying souls who pass through the underworld, the patron god of underground peoples and monsters in dark places, and the merciless deity who stirs up nations to war against each other. Warriors on both sides of battles pray to him for guidance, and he often favors those who sacrifice to him or who have secrets of their own to share with him or tribute to pay his churches.
Deepwarden is depicted as a stern man with ashen skin, eyes that glow like blue embers, and golden armor studded with diamonds. He is often shown holding two black swords or riding his giant skeletal dragon, Kalsedne.
Dec 20, 2020
Deities of Hearth: Moondancer
Moondancer
Goddess of the Wilds
Moondancer is the daughter of Skyfather and Hearthmatron and the goddess of animals, the chaos of the wilds, the moon, and the hunt. She is the patron goddess of hunters, herders, rangers, and those who live far away from civilization. She is also the goddess of revelry, lust, and wine, as well as the patron goddess of thieves, who pray to her when sneaking about by moonlight.
She is depicted as a beautiful elven woman with pale skin covered with markings of many colors across her body, wearing a suit of skins and holding a bow and arrow. Her pet, Silversong, is said to be able to take any bestial shape, but is most often a silvery falcon, leopard, stag, or zebra.
Dec 19, 2020
Deities of Hearth: Hearthmatron
Hearthmatron
Dec 18, 2020
Deities of Hearth: Skyfather
Skyfather
Skyfather is the embodiment of the uncaring elements from above. Sunlight, snow, lightning, wind, and rain do not distinguish between law and chaos. They merely exist to run their course, and so does Skyfather.
Pride and self-assurance radiate from Skyfather as light floods from the sun. He is cheerful and sociable, forming bonds easily with those who prove themselves strong and honorable. His friendship can be as easily lost, though, turning him from ally to enemy as the consequence of a single misstep or perceived betrayal.
He is often depicted as a strong, bronze-skinned warrior with clouds for a beard, eyes as bright as the sun, and wielding a spear of lightning and a swirling shield of wind.
Dec 17, 2020
The Pentatheon: Deities of Hearth
In this new series, I'll be exploring the aspects of the five gods of my homebrew D&D world, Hearth, collectively known as The Pentatheon. I've organized each article like the sourcebook Mythic Odysseys of Theros, so consult that book if you're not sure how things like piety work. I personally highly recommend limiting your homebrew pantheon to just a few gods like this. It's much easier for the players to remember and much simpler for fleshing them out as the DM.
Dec 16, 2020
Shaarzahn Races: Hathinors
I've always loved the idea of a "good demon" subversion of a race, but these Hathinors ended up basically being draenei from World of Warcraft.
Dec 15, 2020
Shaarzahn Races: Tibaa
These are definitely the weirdest race I made for Shaarzahn. I like the idea of their nature as cave-dwelling and uncaring of most aspects of life except tinkering with stuff, but I also made them almost insect hive-like in their sociology, which I've since realized just feels too alien for a humanoid race.
Dec 14, 2020
Shaarzahn Races: Golems
And last of all, the Golem races. I've always thought it would be interesting to roleplay as a construct. There's the Warforged race in the Eberron setting, of course, but what if the setting was in the bronze age? Marble and clay golems would be their equivalents!
Dec 13, 2020
Shaarzahn Races: Gro:ghim
Here's another race made by my cousin. I thought his descriptions of them were a bit too human, so to set them apart I made them more colorful and made the assumption that they had wings instead of arms, instead of in addition to them.
Dec 12, 2020
Shaarzahn Races: Skendarn
The quintessential "beast race" of Shaarzahn! These were my creation, and I'm pretty impressed with how they turned out.
Dec 11, 2020
Dec 10, 2020
Hourly Comic Day 2020
There wasn't much going on while I was doing this, but more than that, my heart just wasn't in it, so I didn't finish. Work's been frustratingly boring lately and I think it carried over. At least what I did come up with was pretty funny, and I'm proud of the drawings.
Shaarzahn Races: Humans
More fun with Hero Forge! This time I decided to go back to my cousin's Bronze Age forum RPG setting and mine, Shaarzahn, for inspiration. The next few posts will be the races we designed several years ago. We tried for a much more outside-the-box approach to inventing these races, rather than leaning on old Tolkeinesque stereotypes.
Dec 5, 2020
D&D: Infernal War Machine Tokens Expansion: Warlords of the Avernian Wastelands
My basic tokens for the infernal war machine tokens for Roll20 were a huge hit, both with my party and with some folks I shared them with. I decided to make some extra tokens for the other Avernian warlords you encounter in the game and to make them have unique looks to them. There's something about video games with different-skinned models where a little change can go a long way in evoking a different feeling. Also, a few of them have different upgrades swapped around.
Making these made me think of the files inside a map editor that let you find the models exclusively used in the campaign. Perhaps I'll make an HD expansion someday in the future and give all the models more subtle differences beyond just coloration. That could be fun.
Dec 2, 2020
1d20 Interesting Ships
I marathonned all the Pirates of the Caribbean movies this year and really, genuinely enjoyed them. I remember being so confused when I watched them the first time, but they're meant to just be fun adventures, not sensical-plot films. Anyway, them and reading through Ghosts of Saltmarsh gave me some ideas for some interesting ships you might encounter on the high seas of D&D.
Nov 28, 2020
HeroForged Corridor Tokens
Who knows, maybe Corridor could be conceivably ported to a service like Roll20 in the future. Eh, who am I kidding? I'm just having fun with my month of subscription to Hero Forge. It does make me wonder what Corridor could have become if I hadn't realized how much better D&D is.
Nov 26, 2020
Nov 25, 2020
Nov 24, 2020
Nov 23, 2020
HeroForged Corridor Classes: Warriors
HeroForge has gotten better by massive leaps and bounds since I made this post five years ago. With color, textures, more props, and especially poses, I was able to remake all of my original Corridor classes that I made eight years ago. It's a great tool for D&D, and it's been fun to use to remake a lot of stuff like this.
Nov 20, 2020
Corridor Class Pictures Set #5
Is six years too long of a break from these? :D Since HeroForge updated to implement coloration, I've been messing around with it in my free time, and in doing so I decided to remake all these Corridor classes in a much better form. However, I realized that in order to do that, I needed to actually finish the final three classes first. So I did. And here they are. Many years later.
Also, after all these years and all the hours coloring Knight Guy by hand, I finally figured out how to use the Threshold adjustment to cut down coloring time! That makes me kind of angry, but maybe it'll be a factor in returning to drawing my beloved webcomic. Who knows? It was indeed really fun to come back to graphic art after this long break.
Nov 13, 2020
Inktober 2020 Entries!
Inktober was a ton of fun, even though I ended up getting behind and only finishing today. I'm definitely going to make this a yearly tradition. This month gave me the chance to get out of my comfort zone, learn some figure drawing, draw several things I've never drawn before in my life, and practice techniques like varying line width. These all look like perfect candidates for drawings that I can color digitally later, so stay tuned for that, maybe as a month project in six months or something.
Without further ado, here are all the drawings from Inktober 2020 along with their prompts! Also, you can mouse over each drawing to get some commentary on them.
Oct 9, 2020
D&D: Better Infernal War Machine Tokens for Roll20
I'm running the Descent into Avernus campaign for some of my friends right now, and tomorrow they're going to find out what infernal war machines are for the first time. The module on Roll20 comes with some default tokens for the war machines, but quite frankly, they're lazy trash. They just cut out the sketches from the book and put them on blank red backgrounds, and they just look bad.
I decided I don't want to go with these for the whole campaign, so I made my own versions of each vehicle using Dungeondraft. I even included identifiable station markers (the platform with the circle inside a square) so that the players can place their tokens there when manning them. These are PNG images that can easily be imported into Roll20 and fit perfectly to the grid, so feel free to download them and use them in your own campaign, Descent to Avernus or any other with a Mad Max: Fury Road chase in it!
Oct 1, 2020
Inktober 2020 Begins!
This year I'm going to participate in Inktober, the worldwide challenge to make a drawing for each day in October. Some people do color or digital drawings, but I'm going to stick with the traditional approach of inking, partially because I need practice with inking drawings, partially because I really need practice with sketching drawings before inking them. So I have a fine-tip marker, 07 and 05 G2 pens, a pencil, an eraser, and a new sketchpad ready to go.
For the past several... years, I guess, I've been putting off drawing, which has been taxing on my soul. I love doodling, but you have to be in a very specific environment to doodle without drawing garbage, and I haven't been in such an environment—sitting in a classroom during a lecture—for a long time. And I miss it. So this is a great chance to reignite my passion of drawing, maybe learn some new techniques, and possibly find new chances to draw in the future.
My siblings and even daughter are even joining me, so I'm excited to get into this mode.
Let Inktober begin!
Sep 22, 2020
1d100 Curses for Magic Items
Sep 21, 2020
Relic Document: Redge's Dudes Stats
Here's a document like the one I posted yesterday, but one I made for my brother's team. The lore for it is interesting, and thanks to the note on his signature battlefield, I can tell these were both written in 2002, but I'm not sure if Redge ever even saw this document after it was typed up.
Sep 20, 2020
Relic Document: Austin's Veterans Stats
This is an odd sort of project. I loved the game Worms 2 as a kid, and I seem to have made up a roster for the members of a Worms team I made on my parents' typewriter. I can tell that all the names (except mine) were randomly generated, and then I made up actual military roles for each of them based on what they could do in the game. My knowledge of military jargin has always been shoddy at best (the crap is a "prime navigator"?), but it's fun to see little bits and pieces of my childhood self in this writing.
My favorite thing to do on Worms 2 was to use the Ninja Rope to fling myself to specific places, so it's easy to see why that's my character's specialty. I wish I had a screenshot of "Newt Castle," because though I have no memory of what it looks like, I'm almost positive I made the map on Worms 2 as an actual map. I think my favorite aspect of this document is how I tried to explain away certain Worms 2 weapons that are utterly absurd in a sensible, game-manual-lore sort of way. Also, I think it's funny that I'm publishing this on my blog when I'm actually thirty-one years old. Not sure why I chose that age when I wrote this.
Aug 31, 2020
Heroes of Might and Magic Spells on DMsGuild!
My suggested price is $2, but you can get it for free if you want as well. Click here to check out the product!
How do you like my copyright-free cover?
Aug 27, 2020
D&D Mechanics Inspired by Divinity: Original Sin 2
Aug 20, 2020
Extended Wild Magic Surge Table
Aug 14, 2020
My D&D Player Characters, to Date
Aug 13, 2020
Relic Short Story: "Pain-Ball"
It's funny that I made the main character a fictionalized version of myself, complete with my actual brother's name, but my best friend's name is Yoshi Grendel? Really? At least I got to hand it to my sixth-grade self: the similes are pretty silly, but well written. And I for one wish I had kept going with the story.
Aug 9, 2020
Relic Comic: Invasion Aves
I think it's funny how it demonstrates my lack of shame of blatantly ripping off existing jokes word for word (Home Alone). It's also funny that I misspelled "aves." "Invasion Avis" would mean "Invasion of the Grandparents," not birds.
Aug 8, 2020
Relic Comic: Pie for the Guy
Aug 7, 2020
Relic Comic: The Frost Wyvern
Aug 6, 2020
Relic Comic: The Tamarisk Tree
Aug 5, 2020
Relic Comic: The Head of Osiris
I like the video game elements scattered throughout, like the damage numbers, health pie charts, and the line chart showing the unit populations. And of course, the fact that I got bored and settled halfway through is hilarious. I think it made it so much funnier than an actual full-length comic!
Another funny thing is, I'm pretty sure I made another comic about the Tamarisk tree that had some Paper Mario jokes in it... I'll have to look for that one too sometime.
Aug 4, 2020
Repunzel's [sic] Revenge
Jul 16, 2020
D&D 5e Lingering Injuries by Damage Type
This list is heavily based on Farland's, so thanks to him (them?) for doing the heavy lifting, but I made some changes; namely, making some things curable by "six levels' worth of healing spells," such as a cure wounds spell cast at 8th level, or eight 1st-level cure wounds spells, or a single heal spell, and I made Force its own table instead of sharing the table of Bludgeoning. I think Force is more than just getting pounded by something magical—a lingering injury from Force damage would mess up your own personal magic space.
May 24, 2020
Austin's COVID Quarantine Routine 2020
May 20, 2020
Ballard Bucks
May 5, 2020
D&D Spells for Heroes of Might and Magic
My main goal when making this document, and in adapting spells from other sources in general, is to merge the franchise with D&D as seamlessly as possible. I take great care to look at other existing spells, to follow the tips for designing spells in the DMG, and to even do things like tweak the wording slightly in order to make it sound more like a spell that would be in an official D&D source. I also try to make the spells versatile enough and vague enough that each would fit into any D&D campaign setting, not only the one the spell came from.
Lots of franchises have spells that are more or less the same as D&D, such as fireball, cone of cold, and heal, so for these I just skip entirely and focus more on ones that would be a welcome, fresh addition to the game. In other cases, in the case of clone in Heroes of Might and Magic III, I change the name so that it's clear that it does something different than the existing spell in D&D that had the same name. Lastly, if a spell's name doesn't make sense given what it does in the original game, I use the name as inspiration for a brand new spell. For instance, in Heroes 3, a spell called forgetfulness causes half of all creatures you target to "forget" to use their ranged attack on their turn. Instead, I just made it a spell similar to modify memory, though not as potent.
Below are some of my favorite spells I adapted from Heroes of Might and Magic II and III:
May 1, 2020
My Favorite Hearthstone Deck of All Time
I rejoined the game playing mostly with an old Wild deck I made over the course of a long period of months a good 3 or 4 years ago: a warlock deck simply called "Mwoo hoo haa haa." I was delighted to find that, with only a couple of small updates, it is just as amazing of a deck as it was before I took a break from playing. Below is an explanation of the deck and the strategy I employ when playing it.
Apr 18, 2020
Inkarnate Map: Sylvaranth
Apr 7, 2020
D&D Magic Items: The Holiday Stones
Apr 6, 2020
Argaenothruzil Creation of the World Poem Parchment
This parchment, the text of which can be red here, is based on the original Anglo-Saxon manuscript found of Beowulf. The poem uses kennings and alliterative verse to tell the story, just like Beowulf does, and it does so surprisingly well. I've noticed that it takes about 5 years to appreciate something anew, and I'm really impressed with this project.
Mar 25, 2020
Lipsyncing Animation Practice
Mar 24, 2020
D&D for Kids (Bonus): Warlock Class
Bonus Magical Class
Warlock
- Familiar. Your master gives you a familiar, which is a small creature that calls you its master. The familiar can look like any type of small animal like a cat, toad, or bat, and you can see what it sees and cast spells through its hands instead of yours if you want.
- Level 1 Spellcasting. You learn to cast one Arcane Level 1 spell. Level 1 spells are weak, but they only require 1 action to cast, and you can cast them as many times as you want.
- Level 2 Spellcasting. You learn to cast one Arcane Level 2 spell. Level 2 spells are better than Level 1 spells, but they require 2 actions to cast. Once you cast this spell two times, you have to rest before you can cast it again. Once you cast this spell two times, you have to rest before you can cast it again.
- Level 3 Spellcasting. You learn to cast one Arcane Level 3 spell. Level 3 spells are the most powerful spells, but they require 3 actions to cast. Once you cast this spell, you have to rest before you can cast it again.
- Pact Blade. You can use 1 action to summon a magical weapon into your hand. It can be any kind of weapon, and you can use 1 action to make the weapon disappear or change to a different kind of weapon.
- Epic Ability: Eldritch Blast. You can fire a blast of energy at a monster from far away to hurt it. This ability only costs 1 action, so you can use it up to 3 times in one turn!
Mar 23, 2020
D&D for Kids: Magic and Spellcasting
Magic & Spellcasting
Some characters have classes that allow them to know words and gestures for casting magic spells. You may also find magical books or wands that give you magical powers. Below is a list of some spells you can choose from. You can only cast one spell per turn.If you have an idea for a spell of your own, you can ask your Dungeon Master about it. If the spell is allowed, he or she will tell you whether it's a Level 1, Level 2, or Level 3 spell. There are two kinds of spells: Arcane spells, which use power from the magic in the universe and the world around you, and divine spells, which use power from beings like spirits, angels, nature, and gods.
Mar 16, 2020
D&D for Kids: Combat
Combat
Adventures often involve heroes fighting evil monsters, and the same can happen to your character! The Dungeon Master will control the monsters, and your character will be able to use his or her abilities to fight with sword, shield, or sorcery to rid the world of them. You don’t have to fight monsters; you can try reasoning with them or sneaking past them. But in the event that combat begins, here’s what you need to know.Mar 15, 2020
D&D for Kids (Bonus): Rare Races
Rare Races
Aasimar
- Light Magic. You can make light to shine in the darkness, and you can heal wounds. After you heal someone's wounds, you need to rest before you can do it again.
- Angel Wings. You can cause feathery, glowing angel wings to sprout from your shoulders so that you can fly for 1 minute. After you fly, you need to rest before you can do it again.
- Radiant Power. You can sense evil creatures like vampires, demons, and skeletons nearby, and dark magic can't hurt you.
Mar 14, 2020
D&D for Kids: Choosing a Class
Choosing a Class
Feb 13, 2020
D&D for Kids: Basic Rules & Choosing a Race
Once I've gotten all the rules fleshed out and playtested, I'll release these rules on a PDF. More to come later!
Jan 30, 2020
Thoughts on Warcraft III Reforged (ongoing)
Yesterday I streamed my first reactions of the Warcraft 3 Reforged campaigns and, while I remained as optimistic as possible throughout the first few missions, ultimately I ended the day in a disappointed funk. Though I like the game's models, the truth is, Blizzard got all their priorities wrong and delivered a straight-up underwhelming, misleading product. And I can't figure out why! This is the company that made modern masterpieces like Starcraft II and Heroes of the Storm, both with amazing models, UI, gameplay, and features, but then they release something that feels like an unfinished beta project made by amateurs.
I'm trying to remain positive, even though the game's score on Metacritic was 1.9 yesterday and has dropped all the way down to 1.1 as of posting this. Blizzard can't ignore that, can they? My hope is that they listen to players (for once), refund us all their money, set Warcraft III's classic launcher back to its old self, and then just start over and try again. No harm, no foul. They can come back to us in a year or two when they've released a polished product. But until then, it just feels off.
Anyway, enough ranting. My purpose in making this post was actually more constructive. I'm here to make a list of the things I like and the things I don't like about Warcraft 3 Reforged as I play through it. This list will change quite a bit as I add things to it in the coming months, so feel free to check back. These may give useful data for a future video on the Abelhawk channel.