Who knows, maybe Corridor could be conceivably ported to a service like Roll20 in the future. Eh, who am I kidding? I'm just having fun with my month of subscription to Hero Forge. It does make me wonder what Corridor could have become if I hadn't realized how much better D&D is.
Random Post
Nov 28, 2020
Nov 26, 2020
Nov 25, 2020
Nov 24, 2020
Nov 23, 2020
HeroForged Corridor Classes: Warriors
HeroForge has gotten better by massive leaps and bounds since I made this post five years ago. With color, textures, more props, and especially poses, I was able to remake all of my original Corridor classes that I made eight years ago. It's a great tool for D&D, and it's been fun to use to remake a lot of stuff like this.
Nov 20, 2020
Corridor Class Pictures Set #5
Is six years too long of a break from these? :D Since HeroForge updated to implement coloration, I've been messing around with it in my free time, and in doing so I decided to remake all these Corridor classes in a much better form. However, I realized that in order to do that, I needed to actually finish the final three classes first. So I did. And here they are. Many years later.
Also, after all these years and all the hours coloring Knight Guy by hand, I finally figured out how to use the Threshold adjustment to cut down coloring time! That makes me kind of angry, but maybe it'll be a factor in returning to drawing my beloved webcomic. Who knows? It was indeed really fun to come back to graphic art after this long break.
Nov 14, 2015
HeroForge Corridor Classes
I noticed that it's been years since I've said anything about Corridor. Honestly, though it's a fun game, ever since I played Betrayal at House on the Hill, I realized that the path to making a really cool, balanced board game is basically hopeless on my own. So I'll probably never draw the rest of the character classes on Photoshop, even though I only had three left to do.
Recently, I discovered a nifty site called HeroForge where you can design and have 3D printed your own custom miniatures for Dungeons & Dragons and whatnot. Though it would be cool to have my own miniatures for Corridor, each one costs $15 (low detail plastic) to $99 (heavy detailed brass), so I honestly don't know who benefits from the site. Luckily, though, they also just let you have an account and save your creations, so I played around with it a bit today and decided to make the Corridor classes. Most of them are as true as possible to the Photoshopped stickman drawings I did, and it was fun to use the available items, clothing, etc. I think the ones that turned out the best were the Rune Knight and the Battlemage.
May 31, 2014
Minecraft Corridor Tour
My brothers and I were able to fit in a game of Corridor during our Memorial Day break, and after we had rendered the dungeon I wanted to see what it would look like from a first-person perspective. I constructed the dungeon in Minecraft with embellishments to see what it would have looked like, and even though the Master's Lair turned out to be stupid and the Treasury a bit cramped, I was still pretty impressed.
One thing I forgot until now was the matter of perspective of the dungeon. On this version (and in the storyline of the board game) the adventurer chooses to descend into the dungeon, fighting each level's Master and descending deeper until he beats the final boss at the bottom. In the older versions, however, the hero was thrown into the deepest level of the dungeon, and had to climb his way out, level by level, until he fought the final boss who had defeated him in the first place.
May 17, 2014
Golden Corridor Card: Healing
Feb 16, 2014
Corridor Class Pictures Set #4
Sep 29, 2013
KnightmareGames logo
Anyway, if I ever market Corridor, Epic Chess, or any of the other board games I'm coming up with ideas for, this is definitely a pretty good looking logo and name for a company.
This is just the first draft, so obviously it'll get better, but I really think the logo picture itself is very aesthetically pleasing. It's drawn with vectors, as well, so the curves are perfect and scaleable. If I change anything it'll probably be the arrangement of the text or something.
Speaking of board games, I've been making great progress on Corridor's new look of cards. I've hit a snag, however, and need to further playtest the game to see how I can expand the skill sets and balance stats with monsters. I'll also need to figure out how I'm going to procure the art needed for the new cards. The items are easy, obviously, but skills and creatures... yeah. Those'll either take a lot of time or a lot of money to make.
Aug 26, 2013
Corridor Cards Update
Jul 9, 2013
New Project: Corridor Role-playing Game
Apr 9, 2013
Corridor Class Pictures Set #3
Attack = †, Defense = ♜, Magic = ☆, and Magic Defense = ☯.
Mar 9, 2013
Corridor Class Pictures Set #2
To see the first set, click here.
Dec 31, 2012
Corridor Class Pictures Set #1
These are three classes from Corridor, which I've illustrated and added a description to that will be in the manual. While writing the descriptions, I decided to give each class a motive for entering the Dungeon, such as a desire for riches or glory, that corresponded to that class. I have no idea how far Corridor will go, but I'll probably just post the manual online so that the full color pictures can be admired.
Anyway! Here are three of the sixteen classes playable in Corridor. For the purposes of limited font symbols, Attack = †, Defense = ♜, Magic = ☆, and Magic Defense = ☯.
Spellsword
Jun 26, 2011
Corridor Bit: Skills and Classes
- Jon Ward
- Dustin Clements
- Keaton Ballard
- Shandee Ballard
- Tanner Ballard
May 29, 2011
Corridor Bit: The Dungeon
The dungeon contains many monster icons and item icons, each random every time because they require drawing a card out of a deck of many cards. Some games may be inherently harder than others simply out of pure bad luck, and visa-versa.
There are also locked doors on several tiles, making an element of strategy when it comes to rationing use of key items.
The dungeon can be any size as far as the tiles permit, but any given level only requires a Boss Tile and a Staircase Tile. (More on that later) If the dungeon tiles are all spent and there are still open doorways, there are little "cave-in" boulder tabs available to block them up with. Furthermore, if there is no Boss Tile or Staircase Tile and the rooms all lead to dead ends, there are "passageway" tabs that can be discovered in the game that can lead to the rest of the dungeon, not connected with the main crawl.
I'll let you know more this week! I'm making progress!
May 14, 2011
Corridor Board Game Bit: Origins
Hey all,
I've been working a bit too hard physically lately to think of anything to write about. I kind of just haven't been in the mood either. I guess two English writing classes took a lot out of me. But that doesn't mean I've stopped working on projects altogether!
Right now I'm busy resurrecting a game I made up in my childhood called "Corridor." The first version of the game was called "Dungeons of Doom," and later it came to be called "The Hero," but in Brazil I thought of the name "Corridor" that suits it a lot better.
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| Actual pen-and-paper proto-"Corridor" game in progress. |
The game was playable anywhere and conveniently portable; All that was needed was a sheet of paper and a writing utensil. As time went on, Corridor grew in complexity. Beneath the dungeon map on the paper itself, a panel was added at the bottom of the page that included an inventory, stats menu, and later, even an paper-doll equipment section and a status monitor. Despite recurring enemies such as Ghosts, Ogres, and Stone Dragon Heads, each game was completely different and rules changed constantly.
Eventually, effort was made to publish several sheets of uniform, recurring items, weapons and creatures. This manual contained as well a selection of "runes" which were used in a sort of "socketed" item system, each representing a real Norse rune of the Futhark. Eventually this system was discarded, but many items remained in the cycle of Corridor gameplay.
My goal is to now take what I know of this enjoyable game from my childhood, and much like Space: The RPG and The Childhood Spore Project, resurrect it and transcend it into something more widely accessible and organized. The rethought version of Corridor will feature a dice-based combat system, a randomized dungeon generator, a class-driven skill system, and much more! I may even make expansion sets to it if it goes well. And of course, I'll keep you updated here on my blog!










