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Showing posts with label heroforge. Show all posts
Showing posts with label heroforge. Show all posts

Jun 2, 2023

Gods of Argaenothruzil and Hearth: Mirror AI

A couple of months ago (I don't know why I sometimes wait so long after doing a project), I discovered Mirror AI, an app that looks at photos and makes them into cartoons, comic book art, or a bunch of other types. It's incredible that such things can be done nowadays. I can't wait to see what AI can do 5 or 10 years from now. Maybe you can put yourself in a movie and be the main character with your own face and voice?

Anyway. I decided to pair Mirror AI and Hero Forge and go back and make all of the Argaenothruzil and Hearth gods in this new style. It really brings them to life in a new art style that I don't think I was ever expecting to see, especially when I first created Argaenothruzil.

Apr 13, 2021

Hero Forge Final Quest Heroes

What can I say? Ever since Hero Forge got color, it's been exploding in utility for recreation. Below are the heroes of my JRPG, Final Quest, which I'm tempted to see if I can get back into working on at some point. It has some good potential. I also realized I've never really done a deep dive into this game's mechanics before, so I thought I'd give you some more information on each of the characters and how they work while I'm at it. I wish the game development was farther along so I could give more details.

Dec 16, 2020

Shaarzahn Races: Hathinors

 I've always loved the idea of a "good demon" subversion of a race, but these Hathinors ended up basically being draenei from World of Warcraft.


Dec 15, 2020

Shaarzahn Races: Tibaa

These are definitely the weirdest race I made for Shaarzahn. I like the idea of their nature as cave-dwelling and uncaring of most aspects of life except tinkering with stuff, but I also made them almost insect hive-like in their sociology, which I've since realized just feels too alien for a humanoid race.


Dec 14, 2020

Shaarzahn Races: Golems

And last of all, the Golem races. I've always thought it would be interesting to roleplay as a construct. There's the Warforged race in the Eberron setting, of course, but what if the setting was in the bronze age? Marble and clay golems would be their equivalents!



Dec 13, 2020

Shaarzahn Races: Gro:ghim

Here's another race made by my cousin. I thought his descriptions of them were a bit too human, so to set them apart I made them more colorful and made the assumption that they had wings instead of arms, instead of in addition to them.



Dec 12, 2020

Shaarzahn Races: Skendarn

 The quintessential "beast race" of Shaarzahn! These were my creation, and I'm pretty impressed with how they turned out.


Dec 11, 2020

Shaarzahn Races: Schleem

 My cousin made up this race. I hope I did it justice on the appearance based on his descriptions.





Dec 10, 2020

Shaarzahn Races: Humans

 More fun with Hero Forge! This time I decided to go back to my cousin's Bronze Age forum RPG setting and mine, Shaarzahn, for inspiration. The next few posts will be the races we designed several years ago. We tried for a much more outside-the-box approach to inventing these races, rather than leaning on old Tolkeinesque stereotypes.





Nov 28, 2020

HeroForged Corridor Tokens

 Who knows, maybe Corridor could be conceivably ported to a service like Roll20 in the future. Eh, who am I kidding? I'm just having fun with my month of subscription to Hero Forge. It does make me wonder what Corridor could have become if I hadn't realized how much better D&D is.




Nov 26, 2020

HeroForged Corridor Classes: Hybrids

 I just realized my first batch of HeroForged classes was posted in November as well! Huh!





Nov 23, 2020

HeroForged Corridor Classes: Warriors

 HeroForge has gotten better by massive leaps and bounds since I made this post five years ago. With color, textures, more props, and especially poses, I was able to remake all of my original Corridor classes that I made eight years ago. It's a great tool for D&D, and it's been fun to use to remake a lot of stuff like this.





Nov 14, 2015

HeroForge Corridor Classes

I noticed that it's been years since I've said anything about Corridor. Honestly, though it's a fun game, ever since I played Betrayal at House on the Hill, I realized that the path to making a really cool, balanced board game is basically hopeless on my own. So I'll probably never draw the rest of the character classes on Photoshop, even though I only had three left to do.

Recently, I discovered a nifty site called HeroForge where you can design and have 3D printed your own custom miniatures for Dungeons & Dragons and whatnot. Though it would be cool to have my own miniatures for Corridor, each one costs $15 (low detail plastic) to $99 (heavy detailed brass), so I honestly don't know who benefits from the site. Luckily, though, they also just let you have an account and save your creations, so I played around with it a bit today and decided to make the Corridor classes. Most of them are as true as possible to the Photoshopped stickman drawings I did, and it was fun to use the available items, clothing, etc. I think the ones that turned out the best were the Rune Knight and the Battlemage.