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Apr 26, 2022

Devils of Argaenothruzil (Gods part 3)

 

Rauroth

God of Vengeance

Rauroth the Burning One is the god of revenge, fury, lust, and fire. The sun is often called Rauroth's Eye when it is shining particularly hot in the summer or in deserts. He is the patron god of gogs who embrace their fiendish parentage. Rauroth's name is most often invoked as an expletive when in rage, and to lose one's own mind to strong emotions and passions is to worship the Burning One. 

Rauroth is depicted as a red-eyed man engulfed in flames.

Rauroth's Champions

Alignment: Often chaotic, usually evil
Suggested Classes: Barbarian, fighter, monk, sorcerer, warlock
Suggested Cleric Domains: Light, War
Suggested Backgrounds: Charlatan, criminal, soldier, urchin

You earn piety from Rauroth through acts of cruelty, lust, and other crimes sparked through strong emotions. Fanatical worshipers of Rauroth go through rituals to completely give their minds up to Rauroth's will, going on violent rampages in his name.

Rauroth's Devotee
Piety 3+ Rauroth trait

You can call on Rauroth's favor and cast searing smite with this trait. Rauroth's blessing manifests as blood-red flames around your weapon, causing it to shed dim light in a 5-foot radius until the spell ends. You can cast the spell in this way a number of times equal to your Constitution modifier (minimum of once). You regain all expended uses when you finish a long rest. Constitution is your spellcasting ability for this spell.

Rauroth's Votary
Piety 10+ Rauroth trait

You can cast branding smite with this trait. Once you cast the spell in this way, you can’t do so again until you finish a long rest. Constitution is your spellcasting ability for this spell.

Rauroth's Disciple
Piety 25+ Rauroth trait

You have advantage on saving throws against being charmed or frightened.

Champion of Vengeance
Piety 50+ Rauroth trait

You can increase your Strength or Constitution score by 2 and also increase your maximum for that score by 2.

Khlamul

God of Power

Khlamul Storm-Bringer is the god of lightning, the violent tempest, and forbidden secrets and knowledge. He often passes himself off as the least evil as the Other Three, offering useful and even benevolent information to those who seek it from him. While it may be true that Khlamul is true to his word, his deals often come with strings attached that ultimately corrupt his signatories or leave them enslaved to a debt of evil. He is the patron god of magic elves, whom he often uses to both improve his image and drag others to his will. He is also the inventor of Sorcery, a more unstable form of the Arcane magic that he and Henaeros revealed long ago.

Khlamul is depicted as a bald man with white eyes that crackle with lightning.

Khlamul's Champions

Alignment: Usually evil, often lawful
Suggested Classes: Bard, cleric, paladin, rogue, sorcerer, warlock, wizard
Suggested Cleric Domains: Arcana, Knowledge, Tempest
Suggested Backgrounds: Acolyte, hermit, sage, soldier, urchin

You earn piety from Khlamul by revealing secrets, seeking knowledge, and growing in arcane power.

Khlamul's Devotee
Piety 3+ Khlamul trait

Once on each of your turns when you hit a creature with a spell attack, you can deal an extra 1d6 lightning damage to the target. You can use this trait a number of times equal to your Intelligence modifier (minimum of once). You regain all expended uses when you finish a long rest.

Khlamul's Votary
Piety 10+ Khlamul trait

You can cast detect thoughts with this trait, requiring no material components. Once you cast the spell in this way, you can’t do so again until you finish a long rest. Intelligence is your spellcasting ability for this spell.

In addition, you have advantage on saving throws and ability checks made to detect illusions.

Khlamul's Disciple
Piety 25+ Khlamul trait

When a soul leaves its body through death, you can steal its last measure of energy and make use of it. When a creature dies within 10 feet of you, you can use your reaction to gain a number of temporary hit points equal to your level.

Champion of Power
Piety 50+ Khlamul trait

You can increase your Intelligence or Wisdom score by 2 and also increase your maximum for that score by 2.

D'nethrokash

God of Chaos

D'nethrokash the Corrupter is less a god and more a force of pure destructive ruin. Bitterness from the division of the Intelligences eons ago has led D'nethrokash to want nothing more than the absolute destruction and decomposition of all matter and life on Argaenothruzil. But he is not an angry god like Rauroth; he seeks this goal with uttermost patience, content to slowly corrupt and deceive mortals into becoming part of his destructive plans. He sees no reason not to promote creation if it will lead to utter destruction in the long-term. D'nethrokash is also the creator of the vile necromantic magic known as Hothmancy.

Most people are too afraid of D'nethrokash to conceive of a consistent depiction of his form. Most are content to show him as an abstract horned cloud of smoke with violet eyes.

D'nethrokash's Champions

Alignment: Always evil, usually chaotic
Suggested Classes: Barbarian, bard, cleric, fighter, rogue, warlock
Suggested Cleric Domains: Death, Grave, Twilight
Suggested Backgrounds: Charlatan, criminal, entertainer, hermit, noble

You can earn piety from D'nethrokash through slaughter of life and destruction of property, corruption of others' morals, and the practice of Hothmancy.

D'nethrokash's Devotee
Piety 3+ D'nethrokash trait

You can call on D'nethrokash's favor to cast bane with this trait, requiring no material components, a number of times equal to your Wisdom modifier (minimum of once). You regain all expended uses when you finish a long rest. Wisdom is your spellcasting ability for this spell.

D'nethrokash's Votary
Piety 10+ D'nethrokash trait

You can cast vampiric touch with this trait. Once you cast the spell in this way, you can’t do so again until you finish a long rest. Wisdom is your spellcasting ability for this spell.

D'nethrokash's Disciple
Piety 25+ D'nethrokash trait

You have immunity to necrotic damage and poison, and you regain 1 lost hit point at the end of each minute, as long as you have at least 1 hit point. However, magical healing no longer restores hit points, instead dealing radiant damage equal to the hit points it would have recovered.

Champion of Chaos
Piety 50+ D'nethrokash trait

You can increase any two scores by 2 and also increase your maximum for those scores by 2; however, you must choose a different score to reduce by 4 (minimum 4).

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