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Apr 25, 2022

Gods of Argaenothruzil 5e (Part 2)

Bezzoan

God of Honor

Bezzoan Iron-Fists is the god of warmth, courage, and righteous triumph in battle. He is the patron god of sailors, particularly those of the sea kingdom of Vingomir, and the first creator of humans. Mortals pray to Bezzoan to preserve their family lines and to protect their homelands, but he mainly acts through inspiring mortals to help themselves, rather than intervening directly. It gives him pleasure to see weakness become strength and for shivering folks to learn to stand strong and resolute. 

Bezzoan is depicted as a black-bearded man with fists made of wrought iron.

Bezzoan's Champions

Alignment: Usually neutral, often good
Suggested Classes: Barbarian, cleric, fighter, monk, paladin
Suggested Cleric Domains: Forge, War
Suggested Backgrounds: Folk hero, noble, sailor, soldier

You earn piety from Bezzoan by standing up for truth and honor, for honoring ancestors and leaders, for being true to oaths and promises, and for defending the weak and teaching them how to be stronger. Bezzoan frowns upon using magic, besides cleric and paladin spells, and generally does not award piety to those who use it to solve their problems.

Bezzoan's Devotee
Piety 3+ Bezzoan trait

You can cast compelled duel with this trait a number of times equal to your Charisma modifier (minimum of once). You regain all expended uses when you finish a long rest. Charisma is your spellcasting ability for this spell.

Bezzoan's Votary
Piety 10+ Bezzoan trait

You can cast crusader’s mantle with this trait. Once you cast the spell in this way, you can’t do so again until you finish a long rest. Charisma is your spellcasting ability for this spell.

In addition, you have advantage on saving throws against being frightened.

Bezzoan's Disciple
Piety 25+ Bezzoan trait

You have resistance to cold damage. In addition, you have advantage on Wisdom (Insight) checks to discern lies.

Champion of Honor
Piety 50+ Bezzoan trait

You can increase your Strength or Charisma score by 2 and also increase your maximum for that score by 2.

Ezrim

God of Justice

Ezrim Truth-Judge is the impartial god of law, justice, metal, and cities. In short, he embodies the ideals of civilization and the polishing of raw materials into refinement. He is the patron god of civil elves, and though he is a god just like Phroella, he is often at odds with her and her views on the preservation of the wilds. Ezrim's name is invoked in courts and in oaths, with the belief that Ezrim would not let a lie be told in his name. His religion is almost inseparable from actual city laws, for when a society is working justly and fairly, he is pleased. 

Ezrim is depicted as a gray-eyed man holding a gavel.

Ezrim's Champions

Alignment: Always lawful, often neutral
Suggested Classes: Bard, cleric, fighter, monk, paladin, rogue
Suggested Cleric Domains: Forge, Order, Knowledge
Suggested Backgrounds: Acolyte, folk hero, guild artisan, soldier, urchin

You earn piety from Ezrim by obeying and enforcing the law, promoting the cultivation of farmland and domestication of animals, and being truthful in all things. His anger can easily be kindled by those who break rules or inhibit the expansion of civilization.

Ezrim's Devotee
Piety 3+ Ezrim trait

You can cast zone of truth with a number of times equal to your Charisma modifier (minimum of once). You regain all expended uses when you finish a long rest. Charisma is your spellcasting ability for this spell.

Ezrim's Votary
Piety 10+ Ezrim trait

You gain advantage on Charisma (Persuasion) and Wisdom (Survival) checks while you are within a city.

Ezrim's Disciple
Piety 25+ Ezrim trait

You can cast Mordenkainen’s private sanctum with this trait, requiring no material components. Once you cast the spell in this way, you can’t do so again until you finish a long rest. Charisma is your spellcasting ability for this spell.

Champion of Justice
Piety 50+ Ezrim trait

You can increase your Wisdom or Charisma score by 2 and also increase your maximum for that score by 2.

Moeki

God of Fortune

Moeki the Trickster is the god of treasure, luck, and guile. He is the patron god of dwarves and the whisper of greed in every treasure-seeker's heart. Moeki was the last Intelligence to join the side of the Gods, and this was only after he realized that he would be outnumbered otherwise. His name is invoked by those who seek protection of their material goods, and a common way to honor Moeki is by burying treasure. Since Moeki's domain is the earth, lending treasure to him in this way gains his favor (and Moeki likely decreed this in hopes that his followers would forget where they buried it so he could keep it for himself).

Moeki is depicted as a beardless dwarf with golden teeth, bedecked with jewelry.

Moeki's Champions

Alignment: Usually chaotic, often neutral
Suggested Classes: Barbarian, bard, rogue, warlock
Suggested Cleric Domains: Earth*, Trickery
Suggested Backgrounds: Charlatan, criminal, entertainer, guild artisan, noble, sailor

Moeki's offers for good luck and piety are simple: hoard treasure and bury it in the earth. He is less keen to offer piety to the poor or those who do not seek material wealth.

Moeki's Devotee
Piety 3+ Moeki trait

You can cast pass without trace with this trait requiring no material components. You can cast it a number of times equal to your Charisma modifier (minimum of once). You regain all expended uses when you finish a long rest. Charisma is your spellcasting ability for this spell.

Moeki's Votary
Piety 10+ Moeki trait

You have advantage on Charisma (Deception) checks.

Moeki's Disciple
Piety 25+ Moeki trait

You can cast meld with stone with this trait. Once you cast the spell in this way, you can't do so again until you finish a long rest. 

In addition, you have advantage on saving throws against being charmed.

Champion of Fortune
Piety 50+ Moeki trait

You can increase your Dexterity or Charisma score by 2 and also increase your maximum for that score by 2.

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*See this homebrew subclass in a future post!

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