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Oct 31, 2022

Austin's Routine 2022

It's been a while since I've done one of these, and they're always fun to look back on to see how different they each are. Now that I'm in a new house in a new state and I've been here for a year, here's what my days go like week to week.

Oct 10, 2022

D&D Mechanics Inspired by Assassin's Creed: Origins

 


I'm back, and yes, I will continue these Assassin's Creed mechanics posts until I can't any longer! Assassin's Creed Origins took quite a change from the previous games in the series. The game plays much more like an RPG, with gear of different rarities, a complex talent tree, and leveling up. It also pairs the freedom to explore an open world with classic dungeon crawlers through Egyptian pyramids. These mechanics gave plenty of inspiration for ways to improve your D&D DMing.

Sep 1, 2022

D&D Mechanics Inspired by Assassin's Creed: Syndicate

Let's keep this Assassin's Creed D&D-content train a-rollin'! (No pun intended, given the nature of the base in Assassin's Creed: Syndicate). I didn't think I'd enjoy Syndicate as much as the others, since for me, the less modern the genre, the better; however, I was pleasantly surprised with how fun it was to grappling-spring-hook my way across Victorian England, free children from child labor factories, and build up a fighting-for-freedom gang to help move along my objectives. And despite the combat being a little cartoony and the carriage chases being more comic relief than anything else, I enjoyed the storyline and, as you'll see below, got even more D&D ideas from playing it:

Aug 9, 2022

D&D Mechanics Inspired by Assassin's Creed: Unity

I am loving this Assassin's Creed train! Every game is different in fun new ways, and it's so fun to know there's a lot more games to play after my current one! Assassin's Creed: Rogue was okay, but it was similar to Black Flag and not as interesting with not a very likeable protagonist, so I ended up rushing through the storyline. Unity has a fresh new approach to combat and mechanics, and some of them are improved versions of new ones Rogue came up with, so it works well to talk about them here. 

May 14, 2022

D&D Mechanics Inspired by Assassin's Creed: Black Flag

I'm about 9 years late to the party, but I am absolutely loving Assassin's Creed: Black Flag. I've realized in the past couple years that pirates is one of my all-time favorite genres, and this game doesn't disappoint in the least. Aside from the epic ship battles and the stealth mechanics, I've noticed that some of the controls and mechanics in the game are really inspiring for use in making certain aspects of Dungeons & Dragons more effective and manageable for DMs and players alike.

Apr 27, 2022

Artifacts of Argaenothruzil 5e

There aren't a lot of magic items established in Argaenothruzil lore, unfortunately, but these are the ones I gleaned from the existing publications I still have access to.