It's been a while since I've done one of these, and they're always fun to look back on to see how different they each are. Now that I'm in a new house in a new state and I've been here for a year, here's what my days go like week to week.
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Oct 31, 2022
Oct 10, 2022
D&D Mechanics Inspired by Assassin's Creed: Origins
Sep 1, 2022
D&D Mechanics Inspired by Assassin's Creed: Syndicate
Aug 9, 2022
D&D Mechanics Inspired by Assassin's Creed: Unity
I am loving this Assassin's Creed train! Every game is different in fun new ways, and it's so fun to know there's a lot more games to play after my current one! Assassin's Creed: Rogue was okay, but it was similar to Black Flag and not as interesting with not a very likeable protagonist, so I ended up rushing through the storyline. Unity has a fresh new approach to combat and mechanics, and some of them are improved versions of new ones Rogue came up with, so it works well to talk about them here.
May 14, 2022
D&D Mechanics Inspired by Assassin's Creed: Black Flag
I'm about 9 years late to the party, but I am absolutely loving Assassin's Creed: Black Flag. I've realized in the past couple years that pirates is one of my all-time favorite genres, and this game doesn't disappoint in the least. Aside from the epic ship battles and the stealth mechanics, I've noticed that some of the controls and mechanics in the game are really inspiring for use in making certain aspects of Dungeons & Dragons more effective and manageable for DMs and players alike.
Apr 27, 2022
Artifacts of Argaenothruzil 5e
There aren't a lot of magic items established in Argaenothruzil lore, unfortunately, but these are the ones I gleaned from the existing publications I still have access to.
Apr 26, 2022
Devils of Argaenothruzil (Gods part 3)