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Sep 1, 2022
D&D Mechanics Inspired by Assassin's Creed: Syndicate
Aug 9, 2022
D&D Mechanics Inspired by Assassin's Creed: Unity
I am loving this Assassin's Creed train! Every game is different in fun new ways, and it's so fun to know there's a lot more games to play after my current one! Assassin's Creed: Rogue was okay, but it was similar to Black Flag and not as interesting with not a very likeable protagonist, so I ended up rushing through the storyline. Unity has a fresh new approach to combat and mechanics, and some of them are improved versions of new ones Rogue came up with, so it works well to talk about them here.
May 14, 2022
D&D Mechanics Inspired by Assassin's Creed: Black Flag
I'm about 9 years late to the party, but I am absolutely loving Assassin's Creed: Black Flag. I've realized in the past couple years that pirates is one of my all-time favorite genres, and this game doesn't disappoint in the least. Aside from the epic ship battles and the stealth mechanics, I've noticed that some of the controls and mechanics in the game are really inspiring for use in making certain aspects of Dungeons & Dragons more effective and manageable for DMs and players alike.
Apr 27, 2022
Artifacts of Argaenothruzil 5e
There aren't a lot of magic items established in Argaenothruzil lore, unfortunately, but these are the ones I gleaned from the existing publications I still have access to.
Apr 26, 2022
Devils of Argaenothruzil (Gods part 3)
Rauroth
Apr 25, 2022
Gods of Argaenothruzil 5e (Part 2)
Bezzoan
Apr 23, 2022
Gods of Argaenothruzil 5e (Part 1)
Nine Intelligences came into being at the birth of the cosmos, and they worked together to create the world of Argaenothruzil. They all created races of the world, but disputes over the purpose of these "blood-children" led to a division. Half of the planet was corrupted beyond redemption, and three of the Intelligences became Devils while the other six became Gods. All nine deities continue to influence Argaenothruzil and the progress of its history in various ways.