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Jul 28, 2015
Alfred Deleted Scene: The Crusade
My cousin and I have been working our tails off prepping Alfred Shortstaff and the Cavern of Time for publication after almost ten years of writing and editing and development hell. This was a scene that I wrote describing an event canonical to Argaenothruzil history, which was included in the original draft. However, we couldn't make it work with the way the story turned out, so we had to cut it. Still, I like the way the prose turned out, and it's been a while since I was able to explore the Argae universe since it died months ago. So, for your reading enjoyment, here is the cut prologue of Alfred Shortstaff.
Jul 24, 2015
The Wonder of Magic
I thought that this document had "gone down with the ship" when the Argaenothruzil site vanished, but I luckily saved a copy on my computer! Thank you, past self! It's a description of how magic works in Argaenothruzil, which was something that I wrote with a lot of thought put into it.
Jul 9, 2015
AustinCraft 8.1!
The past couple of weeks, my three brothers and I have gotten back into Minecraft a bit. We decided to make our own server to play on for the first time, and have been wondering why we never tried it before. It's been a blast to have a dynamic world to log on to whenever we want and see the changes that the other players have made.
Anyway, I realized as we played that some of the icons weren't to my liking... potatoes looked stupid, you could barely tell when one was baked or not, and there were these two stupid new rocks called "diorite" and "andesite." Who came up with that anyway? I also realized that the previous AustinCraft! hadn't lived up to its full potential as a resource pack rather than just a texture pack. So I got to work!
Anyway, I realized as we played that some of the icons weren't to my liking... potatoes looked stupid, you could barely tell when one was baked or not, and there were these two stupid new rocks called "diorite" and "andesite." Who came up with that anyway? I also realized that the previous AustinCraft! hadn't lived up to its full potential as a resource pack rather than just a texture pack. So I got to work!
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