Random Post

Sep 22, 2020

1d100 Curses for Magic Items

A great way to throw players off is with cursed magic items. Simply take a regular magic item (which identifies as such), roll on this table, and add the accompanying curse to the item. Unless explained otherwise, these curses only affect the character or item when the character is attuned to it. The curse may linger after the character breaks their attunement to the item, which a remove curse or greater restoration spell can fix. At your discretion, these effects may also only happen if the character uses a cursed weapon and rolls a natural 1 with an attack with it, expends its charges, or other triggers.

Sep 21, 2020

Relic Document: Redge's Dudes Stats

Here's a document like the one I posted yesterday, but one I made for my brother's team. The lore for it is interesting, and thanks to the note on his signature battlefield, I can tell these were both written in 2002, but I'm not sure if Redge ever even saw this document after it was typed up.

Sep 20, 2020

Relic Document: Austin's Veterans Stats

 This is an odd sort of project. I loved the game Worms 2 as a kid, and I seem to have made up a roster for the members of a Worms team I made on my parents' typewriter. I can tell that all the names (except mine) were randomly generated, and then I made up actual military roles for each of them based on what they could do in the game. My knowledge of military jargin has always been shoddy at best (the crap is a "prime navigator"?), but it's fun to see little bits and pieces of my childhood self in this writing.

My favorite thing to do on Worms 2 was to use the Ninja Rope to fling myself to specific places, so it's easy to see why that's my character's specialty. I wish I had a screenshot of "Newt Castle," because though I have no memory of what it looks like, I'm almost positive I made the map on Worms 2 as an actual map. I think my favorite aspect of this document is how I tried to explain away certain Worms 2 weapons that are utterly absurd in a sensible, game-manual-lore sort of way. Also, I think it's funny that I'm publishing this on my blog when I'm actually thirty-one years old. Not sure why I chose that age when I wrote this.