- The Cultist
- Arena Games
- Phoenix Sorcery
- The Half-Moon Crucible
- Castle Mistamere
- Bringing Back the Dead
- The Curse of House Lightwalker
- Captured
- Far from Home
- Through the Underdark
- A New Port of Kings
Random Post
Sep 22, 2018
Heroes of Silvermoon, Chapter 4: The Half-Moon Crucible
Contents:
Sep 20, 2018
The Joy of Wanting
When I was a young teenager, I played a game called Runescape with my friends. It was one of the first MMOs available, so it was a real novelty to log in to my account (via dial-up), get together with my friends or other people playing at the same time from all around the world, and level up my character in a fantasy world. Runescape was a game that took a lot of time and work to be worthwhile. The old version of Runescape that I played back then has actually since become available to play, but I just simply don't have enough free time to get anywhere in the game anymore (if my old account hadn't have been hacked and then banned, maybe I could at least enjoy the level my old character had attained). Needless to say, Runescape was a big part of my early adolescence, and it's even the medium where I first used the name "Abelhawk."
Aug 3, 2018
Heroes of Silvermoon, Chapter 3: Phoenix Sorcery
Contents:
- The Cultist
- Arena Games
- Phoenix Sorcery
- The Half-Moon Crucible
- Castle Mistamere
- Bringing Back the Dead
- The Curse of House Lightwalker
- Captured
- Far from Home
- Through the Underdark
- A New Port of Kings
The Tale of the Heroes of Silvermoon
Chapter 3: Phoenix Sorcery
Jul 22, 2018
Poem: "A Seasoned Part of the Country"
I normally hate free verse poetry, but I forgot I wrote this and how decently written it is, theme-wise and in terms of diction, metaphors, and flow.
A Seasoned Part of the
Country
by Austin Ballard
It’s
a fact in anyone’s book
That
iced roads can swipe an unwary tire
And
direct its path to a ditch
(The
place every driver dreads).
I
have furrowed a disgruntled brow, too,
When
the thick, heavy flakes
Pile
up like bricks on a wall
To
blockade my shoveled driveway once more.
And
yes, even when winter is over,
The
trickling, drippy brown water
May
seep and soak the dead grass,
Forming
flat heaps that linger to the last.
All
this while we stay inside,
With
wet gloves, sick of hot cocoa
And
weary of making snowmen,
Bored,
and longing for the color green.
Such
are the common laments in this town,
And
they are valid.
But
yet my address stays the same, and I imagine the pitiful opposite.
In
other places, to the south or southeast,
—What
a pity—the children know not the color white.
Just
ice in iceboxes, snow on the old T.V. screen,
And
water trickling out as sweat,
With
nothing but sweltering more or less to look forward to.
At
least I, in my chilly basement,
Can
look forward to a change greater than mere temperature:
A
revolving wheel of colors, smells, and pastimes;
Rather
than just dripping with sweat or pool water day in and day out.
Jul 4, 2018
Heroes of Silvermoon, Chapter 1: The Cultist & Chapter 2: Arena Games
I recently switched jobs (from editing to coding! Woo hoo!), and possibly my only disappointment in doing so is leaving the first D&D group I was a part of, the weekly group I started with my coworkers about a year and a half ago. It was a slow storyline, since we only played for one hour a week during a lunch break, except for half a handful of outside-work home sessions. The campaign itself was extremely dynamic, since after each story arc, we switched the DM. It allowed the story to grow organically (albeit disjointedly), while giving each of us a chance to learn both DMing and PCing skills.
To preserve the story for my own enjoyment (and hopefully yours as well), below is a summary of the entire campaign of the Heroes of Silvermoon, from start to finish. I should note that I began the campaign in a Warcraft setting, and we later changed it back to a generic D&D setting since later DMs didn't know Warcraft lore, so there are some elements based on Warcraft names that stuck before the change and were kept in the story.
Contents:
To preserve the story for my own enjoyment (and hopefully yours as well), below is a summary of the entire campaign of the Heroes of Silvermoon, from start to finish. I should note that I began the campaign in a Warcraft setting, and we later changed it back to a generic D&D setting since later DMs didn't know Warcraft lore, so there are some elements based on Warcraft names that stuck before the change and were kept in the story.
Contents:
- The Cultist
- Arena Games
- Phoenix Sorcery
- The Half-Moon Crucible
- Castle Mistamere
- Bringing Back the Dead
- The Curse of House Lightwalker
- Captured
- Far from Home
- Through the Underdark
- A New Port of Kings
The Tale of the Heroes of Silvermoon
Chapter 1: The Cultist
Jun 7, 2018
The Princess Bride Hearthstone Cards
I noticed no one had ever done this, so I figured I might as well give it a shot. I'm no great player, so I imagine the balance on the cards is pretty bad, both for being overpowered and underpowered. I mostly just tried to cover a range of Hearthstone effects while staying true to the characters in the movie. Feel free to mouse over the cards to hear my reasoning behind the card's design.
Jun 1, 2018
The World of Hearth
With the start of my very first and very amazing weekly D&D group, I decided to make a new world for it to take place in. This is mainly because a) I have very little knowledge of and interest in the geography of the Forgotten Realms (which D&D canonically takes place in), b) Argaenothruzil is dated and unrealistic, c) the World of Warcraft would be a bit too limiting on creativity (and I want to use the creatures found in the Monster Manual without having to reskin them), and d) I wanted to exercise the techniques explained in the worldbuilding chapters of the 5th edition of the Dungeon Master's Guide. As I started to create a world from the ground up, I came up with a few key goals for my new world:
- To make a unique, open, explorable world with endless adventure potential for future games
- To base the framework of my world off of one I was already familiar with (in this case, Azeroth) to propel my creativity foreward
- To make a simple and memorable world that didn't require too much "name inventing" on my part that was easy for players not too well versed in fantasy to feel comfortable in
- To make a world that feels unlike earth in as many ways as possible without making the world too confusing
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